Joseph Barbera — Director/a
Episodios 17
Don't Fool With A Phantom
When a gang learns that a farmer may lose his farm, they decide to enter the Looney Dooney in the race, and donate the prize money to him. They convert the vehicle into the Monstermobile. But that night, a criminal called the Raven steals it to keep them out of the race. They go to an abandoned saw mill to get it back. After Mudsy rescues them from a near-fatal ride to the grindstone, they recover the Monstermobile, enter the race, and win. They discover that Raven is Otis Carter, the bank president who wanted to foreclose on the farm.
Ler máisHeir Scare
The group stops at Conway Manor when the Looney Dooney is stuck in a bog. They discover that Mike Conway is being threatened by a Marsh Monster.
Ler máisI'll Haunt You Later
The gang investigates ghostly occurences at Fort LaFitte.
Ler máisWho's Chicken
April Learns that her Uncle Henry, Owner of Chicken Delicious, may be put out of business by the Chicken Man. She and the boys get jobs there to find out who they're up against The Chicken Man turns out to be Mr. Angus, owner of a rival restaurant chain.
Ler máisThe Headless Horseman
In Sleepy Hollow (YES, THAT SLEEPY HOLLOW!), The gang meets Ichabod Crane, who's descended from the original Mr. Crane. He tells them that the Headless Horseman is riding again, and is after him this time. Will history repeat itself?
Ler máisSpirit Spooked
During the Mexican road race, the kids encounter the ghosts of Montezuma and the Sun God. They also meet two men who both claim to be archaeologist Proffessor Lundgren.
Ler máisGhost Town Ghost
When visiting a western town for it's Wild West Day, the kids are thrown in jail for not wearing cowboy outfits. They are released when Elmo wins a stagecoach race. But their problems all begun. The staged bank robbery becomes a real one, and the crooks drive off with the money, April, Skip and Boo. This conceives the Mayor that the teens are young bank robbers. Can they clear themselves?
Ler máisWe Saw A Sea Serpent
While vacationing at the lakeside resort, the group discovers a sea serpent living in the water.
Ler máisHaunted In Inn
A ghost seems to be scaring guests out in the Widow Wilson's Inn. Strangely, all the frightened guests end up at the Sand And Surf Motel, the only otherr lodging place in the vicinity. Could someone be trying to put Widow Wilson out of business? The Kids and Mudsy decide to find out...
Ler máisMudsy Joins The Circus
The circus comes to town. The kids see a man disguised as a gorilla rob the box office.
Ler máisPigskin Predicament
The kids return to their high school for the big ball game (""You two are players, I'm the cheerleader, and Elmo's the mascot""). Two robbers steal a rich lady's necklace, and hide in the football, they disguise themselves as players to get the necklace back. Naturally, they're found out, and arrested.
Ler máisThe Liberty Bell Caper
Following atrail of rhyming clues and wax dummies, the gang goes after the Parrafiend, who has stolen the Betsy Ross flag and the Liberty Bell, and kidnapped April.
Ler máisApril Foolish Day
The kids are preparing to meet professional racer Winfield Wheelie. April is so taken with this Andretti wanna-be that she volunteers to be his navigator. But behind the scenes, a crook named Road Hog intends to throw a monkey wrench into the racer's plans
Ler máisThe Forest's Prime-Evil
In this episode the whole gang is out on a quest to find and capture a Bigfoot-type creature.
Ler máisThe Hairy Scarey Houndman
In this episode of Funky Phantom the whole gang is at a dog show and Meets a Bulldog formally known as Cromwell. Cromwell is none other then a rich dog who's owner a rich lady, has been targeted for a dognapping by the Houndman. In confusion Houndman's goons take Elmo by mistake.
Ler máisMudsy And The Muddlemore Manor
Yet another classic episode featuring Jonathan Wellington ""Mudsy"" Muddlemore, April Stewart, Skip, Augie, Elmo, and Boo. In this episode the whole gang visits visits the Muddlemore Mansion. Later a portrait of Muddsy's family is discovered.
Ler máisGhost Grabbers
Muddsy and Boo finally inform the whole gang why they ran away from the Redcoats. They tell them about a few incidents including hiding in a clock that later trapped them and then being kidnapped by men disguised as Redcoats, and forced to dig up the treasure the Brits buried. But now, it's under water.
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