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The Walking Dead (2010)
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Steven Yeun as Glenn Rhee
Episodes 84
Days Gone Bye
Rick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.
Read MoreTell It to the Frogs
After returning to the camp with the department store survivors and an emotional reunion with his wife and son, Rick decides to go against Shane's advice and go back to Atlanta for Merle Dixon and his dropped bag of guns accompanied by Merle's younger brother, Darryl Dixon, as well as Glenn and T-Dog.
Read MoreVatos
Rick, Glenn, T-Dog, and Daryl move on after their grisly discovery to retrieve the guns when they encounter a group of scavengers who narrowly beat them to the catch. However, Glenn is kidnapped in the scuffle, which leads to a tense stand-off and a surprising discovery. Meanwhile, back at camp, the group has to handle a serious situation when Jim begins acting unhinged.
Read MoreWhat Lies Ahead
Rick and the group leave Atlanta and encounter a threat on the highway the likes of which they've never seen. Elsewhere, the group search for a missing person.
Read MoreBloodletting
Rick discovers a possible safe haven. Shane must go on a dangerous mission to get needed medical supplies.
Read MoreSave the Last One
The group desperately awaits Shane's return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.
Read MoreCherokee Rose
Shane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.
Read MoreChupacabra
Concerned for their safety, the group makes a plan – one that Hershel disagrees with adamantly. He makes it clear the group is fine to stay for now, but not indefinitely.
Read MorePretty Much Dead Already
Hershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.
Read MoreTriggerfinger
Rick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
Read More18 Miles Out
Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.
Read MoreJudge, Jury, Executioner
Rick sides with Shane causing Dale to worry that the group is losing its humanity; Carl's actions have unintended consequences.
Read MoreBetter Angels
Someone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.
Read MoreBeside the Dying Fire
Rick and Carl find the farm in jeopardy; the group is split up in the chaos; Rick's leadership is questioned.
Read MoreWalk with Me
Andrea and Michonne find a new community of survivors; a decision must be made.
Read MoreKiller Within
The group is severed, placing lives in jeopardy; Merle has a request for the Governor.
Read MoreSay the Word
Rick struggles after another loss; Michonne is suspicious of the Governor.
Read MoreWhen the Dead Come Knocking
The governor seeks information; a new guest at the prison forces Rick's hand.
Read MoreMade to Suffer
Andrea steps up when the people of Woodbury are thrown into uncharted territory; a new threat arises at the prison.
Read MoreThe Suicide King
After the invasion of Woodbury by Rick’s group, Daryl and Merle are captured by The Governor. Rick decides the fate of Tyreese’s group.
Read MoreHome
The group is preparing their next step. Rick goes in search of his lost friend and meanwhile, Daryl and Merle are wondering if they themselves made the right decisions. The governor of Woodbury tries to restore order in the town and is planning to punish the people responsible for the chaos.
Read MoreI Ain't a Judas
Rick and the group are forced to make a decision now that their safety is no longer guaranteed. Andrea feels uncomfortable now that Woodbury has become a police state.
Read MoreArrow on the Doorpost
Rick and the Governor contemplate a peace treaty.
Read MoreThis Sorrowful Life
Rick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.
Read MoreWelcome to the Tombs
The Governor and Rick Grimes prepare for the oncoming war. Meanwhile, Andrea struggles to escape The Governor's own torture chamber.
Read More30 Days Without an Accident
Rick and the group are as close to an ideal life as possible at the prison.
Read MoreIndifference
The supply mission faces hurdles; the situation at the prison worsens.
Read MoreInternment
Assorted enemies pressure Rick and the group. The survivors and the prison may reach a breaking point.
Read MoreDead Weight
Something new unfolds at a camp outside the prison. The addition of new members may threaten peace.
Read MoreToo Far Gone
After things begin to calm down at the prison, Rick and his group now face imminent danger and destruction. This time, they might not win.
Read MoreNo Sanctuary
We learn the true motives of the Terminans as Rick and the group find themselves in a vulnerable situation.
Read MoreFour Walls and a Roof
Rick and the others find themselves pitted against a group of nasty people.
Read MoreWhat Happened and What's Going On
After all the recent trials the group has faced, a slight detour might prove to be the solution they've been looking for.
Read MoreThe Distance
After withstanding a spectacular storm, Rick and the others meet what appears to be a friendly person, but find themselves mistrustful.
Read MoreFirst Time Again
Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?
Read MoreHere's Not Here
A new face and setting are introduced. With all that's gone on in the apocalypse, can people be trusted?
Read MoreAlways Accountable
Daryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.
Read MoreStart to Finish
After a few moments of peace, trouble finds its way to Alexandria again with a threat that may be too big to defeat.
Read MoreNo Way Out
While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.
Read MoreThe Next World
A simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.
Read MoreKnots Untie
After Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.
Read MoreNot Tomorrow Yet
Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.
Read MoreThe Same Boat
With no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.
Read MoreTwice as Far
Two separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.
Read MoreLast Day on Earth
To save one of their own, Rick's group must venture outside the walls; their experience changes their lives forever.
Read MoreThe Day Will Come When You Won't Be
Rick and his group kneel helplessly before Negan and the Saviors. What Negan does will haunt those who survive forever.
Read More