Jamie Kirkpatrick — Monteuse / Monteur
Épisodes 22
And Then There Were Four
While stranded at sea, six strangers share a prophetic dream that condemns two of them death. As they question other passengers they learn some strangers are not strangers at all.
Lire la suiteMurder on Deck Two
When one of the crew is found murdered, suspicions fly on a manifest full of motives. First Mate Marcus Temme turns to one of the players to help strong-arm a ship packed with suspects.
Lire la suiteThe Very Private Passenger
One passenger is missing. One is locked away. One is under guard. None may be acting alone.
Lire la suiteDinner with a Covert Captain
Fearing for the Captain's safety, the players force their way into her cabin. What they discover changes the entire power dynamic on The Cherry Wind.
Lire la suiteSee Monster
The party narrows down the killer to one of three people and leaps into action; swords, spells and swashbuckling erupt on the top deck, but don't look anyone in the eyes.
Lire la suiteSix Way Split
Having said their goodbyes, each player heads off alone into the city of Baldur's Gate. Some return home. Some are on the hunt. Some look to new beginnings. Yet the vision remains unsolved and their lives may be more connected than they could ever suspect.
Lire la suiteA Tapestry of Tourism
Paths begin to intertwine as players chase answers to personal questions. From the theatre district to a totally legitimate restaurant, their journeys take them to some of Baldur's Gate's most outlandish locations.
Lire la suiteCo-Signed to the Future
Vinh and Asher are attacked by members of a secret organization that may be the cause of everyone's problems. Their fates now firmly intertwined, the party signs a contract for a mission in search of more answers.
Lire la suiteThe Corpse Dungeon
The party is sent on a suspiciously simple job to find a sword within the corpse of a long forgotten titan. The web of lies begins to show as team leader Vyrnon seems only interested in Flik's survival.
Lire la suiteZombieholder
Flik's retrieval of the sword has unintended consequences as the party must now square off against an undead horde of Longstriders and acolytes of The Future.
Lire la suiteNew Friends Long Forgotten
The party returns to Baldur’s Gate with the body of the beholder.
Lire la suiteFull Moon Investigation
On the hunt for more answers Flik, Asher, and Ulavina meet with the author of a popular romance novel series.
Lire la suiteLovers in Linen
Laura, a young romantic, secrets away to the arms of a masked vigilante.
Lire la suiteThe Dinner Puzzle
DM Brian leads the players through a fine dining puzzle.
Lire la suiteA Public Display of Conviction
An unexpected return to a popular tavern kicks off the party’s plan to infiltrate The Future.
Lire la suiteUndercover Acolytes
The party is onboarded into The Future and gain a better understanding of the master plan at work.
Lire la suiteJust a Small Town
A magic item awaits the party inside a small idyllic town where everything is a bit too perfect.
Lire la suiteSeeing the Future
The party learns there is no fantasy, The Future has developed farsight magic through small sapphire monocles.
Lire la suiteNo Future
An imprisoned dragon in the basement shows how far The Future is willing to go to achieve their goals.
Lire la suiteCorrupt Correspondence
In the aftermath of the battle, the party discovers that the Medaji are collaborating with The Future.
Lire la suiteFate is Inevitable
The party discovers the source of their shared vision and race off to confront Almori.
Lire la suiteAnd Then There Were Five
The battle with Almori grows deadly as he turns the raging lightning storm against the party.
Lire la suite