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Bakuman (2010)
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小谷杏子 — Animation Director
Episodes 3
Time and Keys
Mashiro shows Takagi all that he has drawn and points out all the mistakes he has made, as well as the finer points of using tools for drawing manga. When Takagi questions him, Mashiro tells him about G-Pens and Kabura pens, making manuscripts, and Taro Kawaguchi's three rules to a successful manga: conceit, doing your best, and luck. When they go to a convenience store, Takagi notices that the latest issue of Jack has a semi-finalist named Eiji Nizuma, a fifteen year old manga creator. The two discuss their high schools, manga, and editors, thus coming to the conclusion that they would finish the manuscript for a manga by summer's end and show it to an editor of Jack. While walking home with Takagi, Mashiro encounters Azuki by chance; while the two are unable to look at each other as they pass, they both turn back to look.
Read MoreSummer and Names
Recalling when he and Azuki turned back to look at each other at the same time, Mashiro tells Takagi that he and Azuki have been on the same frequency for years, indicating that they are connected without having to say anything about it. Azuki's best friend Kaya Miyoshi goes to Takagi to complain about him telling Azuki about her dream, and as she does so, gives indications of romantic interest in Takagi that Mashiro and Miyoshi notice. During the summer, Mashiro and Takagi stay at Mashiro's uncle's office, and work on a manga called The Two Earths. When it is complete, they call the Shonen Jack editorial department.
Read MoreBraggart and Kindness
Mashiro starts work as an assistant for Nizuma, and meets the other two assistants; Shinta Fukuda, who had placed lower than he did in NEXT, and Takurō Nakai, who won an award 10 years ago, but has been unable to accomplish anything noteworthy since then. Despite Fukuda and Nizuma questioning why he is working as an assistant instead of trying to get published, Mashiro is determined to learn what he can to help Takagi. Fukuda realizes that "Crow" will eventually get canceled after the novelty wears off if Nizuma does not make it more substantial and interesting. Nizuma adjusts the story accordingly, while also deciding to meet with his editor.
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