Rhys Darby Coran (voice) ahaan
Xalqado 76
The Rise of Voltron
Overwhelmed but ready for action, five aspiring space explorers learn they have the power to create Voltron, the most powerful robot in the universe.
Read MoreSome Assembly Required
Princess Allura puts the Paladins through training when they start to lose their focus. They'll need to cooperate to learn how to form Voltron.
Read MoreReturn of the Gladiator
Shiro must draw on painful memories from his past when a massive evil robot threatens the peace on Arus, forcing the lions into action.
Read MoreFall of the Castle of Lions
As one Paladin threatens to leave the team, invaders storm the castle and destroy its power crystal in an attempt to steal Voltron.
Read MoreTears of the Balmera
Hunk and Coran try to retrieve a new crystal from the Balmera while the rest of the team work to prevent Sendak from leaving the castle with Voltron.
Read MoreTaking Flight
On the way to the Balmera, the team stops to help two rebels on the run from the Galra. Lance is trusting, but Hunk is skeptical of their intentions.
Read MoreReturn to the Balmera
Allura, Coran and the Paladins return to the Balmera to free the natives, but the arrival of a Galra ship could force Voltron into action.
Read MoreCrystal Venom
Allura considers making a heartbreaking sacrifice to save the team when the castle mysteriously turns on them and sends them hurtling toward doom.
Read MoreCollection and Extraction
The team stops at an isolated and seemingly insignificant Galra space station and discovers how the empire is gathering its energy from the universe.
Read MoreThe Black Paladin
Zarkon lures Voltron into a battle on his ship, and when one of the lions is captured the team must get creative to defeat the Galra and return home.
Read MoreAcross the Universe
The lions get separated when a trip through a wormhole goes awry, while Coran and Allura scramble to break free of a seemingly endless time loop.
Read MoreThe Depths
Hunk and Lance crash-land underwater and follow a mermaid to a civilization whose queen promises to keep them safe and help find the others.
Read MoreShiro's Escape
After being saved from a dangerous situation by an unexpected ally, Shiro urges the rest of the team to trust his rescuer.
Read MoreGreening the Cube
While making repairs to the castle, the Paladins encounter unusual spongy spores that lead them to a planet of brilliant engineers.
Read MoreEye of the Storm
Exhausted after a battle, the crew must spring back into action when Zarkon's forces track them down. Coran gets infected by a slippery virus.
Read MoreThe Ark of Taujeer
Four of the Paladins head to a ravaged planet called Taujeer to help the citizens escape, while Allura and Keith go off on a separate mission.
Read MoreSpace Mall
Shiro attempts to create a deeper bond with the Black Lion, while Coran takes the others to a swap meet, where they have some strange adventures.
Read MoreThe Blade of Marmora
Keith and Shiro travel to a hard-to-find base in an effort to align with the Blade of Marmora. Keith must fight to unlock the truth about his past.
Read MoreThe Belly of the Weblum
The Paladins split up to gather resources for a showdown with Zarkon. Hunk and Keith travel into the belly of a planet-devouring creature.
Read MoreEscape from Beta Traz
Lance, Pidge and Shiro infiltrate a facility to free a prisoner of the Galra, but Lance and Shiro each think they've found the right inmate.
Read MoreStayin' Alive
Allura travels to the Balmera to acquire a powerful crystal, but a visit from an evil beast prompts her to call on the Paladins for help.
Read MoreBest Laid Plans
After acquiring the teludav from the Olkari, the team prepares to launch the operation to defeat Zarkon and bring peace to the universe.
Read MoreChanging of the Guard
As the Paladins work to build a coalition of rebels, Allura makes a suggestion that rattles the team. A new face aims to gain power with the Galra.
Read MoreRed Paladin
Lotor's forces move to retake the planet Puig and lure the Paladins out for a fight. Keith and Lance struggle to adjust to big changes.
Read MoreThe Hunted
Keith's reckless choice leads the team into a dangerous situation, and Allura needs to channel one of the Paladins to get out of trouble.
Read MoreHole in the Sky
The castle receives a distress signal that leads Allura and Coran to believe that they may not be the only surviving Alteans.
Read MoreThe Journey
A pair of skeptical rebel fighters make things difficult for a Paladin in need of assistance. Haggar steps up her monitoring of Lotor.
Read MoreTailing a Comet
As the Paladins pursue the comet, they become confused by Lotor's actions. Keith doubts his leadership skills, while Lance ponders his future.
Read MoreThe Legend Begins
As the team tries to decipher Lotor's plan for the comet, Coran gives the Paladins a history lesson about the origins of Voltron and the ongoing war.
Read MoreCode of Honor
Keith's divided attentions cause tension within the team at a time when unity is crucial. The Blades investigate a Galra supply route.
Read MoreBlack Site
An internal struggle for power erupts within the Galra. Pidge returns to the castle with some precious cargo. The team gets a cow.
Read MoreThe Voltron Show!
Coran gets carried away with turning the Paladins into intergalactic stars when he designs an elaborate, effects-filled live tour of the universe.
Read MoreBegin the Blitz
Team Voltron devises a plan to continue the coalition's momentum and take control of more Galra territory. Lotor makes a big move.
Read MoreA New Defender
Forces of good and evil converge on the planet Naxzela, where Voltron faces unforeseen danger only one Paladin can help them escape.
Read MoreThe Prisoner
After a daring mission at a key Galra outpost, the team considers a risky alliance. One Paladin leads a journey to retrieve an important prisoner.
Read MoreBlood Duel
Faced with a painful decision, the Paladins reluctantly come to an agreement with Zarkon. Haggar comes to grips with memories from the past.
Read MorePostmortem
A power struggle erupts within the Galra. As the Paladins argue over their next move, an attack forces them to save themselves and the Olkari.
Read MoreBloodlines
Keith is sent to find a fellow Blade named Krolia and locate a powerful weapon. Lance, Hunk and Pidge reprogram a robot to have fun.
Read MoreWhite Lion
The team searches for a portal to a mysterious, fabled Altean land called Oriande. Shiro starts to feel like there’s something wrong with him.
Read MoreOmega Shield
An attack by Sendak prompts the Paladins to scramble to a planet's defense. Lotor calls on Allura for help in assembling a powerful ship.
Read MoreRazor's Edge
Keith's journey to an abyss to search for a quintessence source unlocks memories about his past. Lance wallows in unrequited love.
Read MoreMonsters & Mana
When the team takes a break to play a magical role-playing game, their fantasy world sparks useful ideas to help them solve real-world problems.
Read MoreThe Colony
After Lotor and Allura head off in the new ship, the remaining Paladins get a dire warning that could change everything.
Read MoreThe Black Paladins
As one Paladin takes on a dangerous mission through a wormhole, the others contend with failing controls on the castle.
Read MoreAll Good Things
A metaphysical encounter shines light on a Paladin's fate. Lance and Allura console each other about their past judgments. Lotor makes a plea.
Read MoreDefender of All Universes
An epic battle leaves the universe in a state of chaos, threatening to destroy all life unless a sacrifice is made.
Read MoreA Little Adventure
Part of the group gets stuck on a planet where they're inadvertently miniaturized. Flashbacks reveal the beginnings of Keith and Shiro's relationship.
Read MoreThe Road Home
The Paladins stop at a base that belongs to the Blades, only to find it's been abandoned. But they come under attack before they can investigate.
Read MoreThe Way Forward
Stuck in a perilous situation far from home and needing help to get free, the Paladins realize their fate is in Coran's hands.
Read MoreThe Journey Within
As the Paladins hurtle through space, they enter a seemingly endless void that tests their sanity -- and their loyalty to one another.
Read MoreThe Last Stand (1)
The Paladins receive a distress signal that's explained through a flashback to Pidge's father Sam's return to Earth four years earlier.
Read MoreThe Last Stand (2)
Sam and the others at the Garrison attempt to hold off the Galra attacks in hopes that a desperate plea for help will reach Voltron.
Read MoreKnow Your Enemy
The Paladins drop off the Lions and head to Earth, believing that information Sam acquired years earlier could help them battle Sendak.
Read MoreHeart of the Lion
The Paladins work with the Garrison pilots on a mission that could provide more clues about how to take down Sendak's operation.
Read MoreTrial by Fire
Sanda's revelation shakes the Paladins, who are separated from the Lions. On Earth, Shiro, Sam and Coran attempt to get the Atlas powered up.
Read MoreLions' Pride (1)
As a massive battle rages on, Shiro goes solo on a dangerous mission to bring down Sendak and save his friends -- and his home.
Read MoreLions' Pride (2)
With the future of Earth hanging in the balance, Voltron and the others come together to face a mysterious enemy unlike any they've ever seen.
Read MoreLaunch Date
The Paladins spend one last night on Earth in preparation for the launch of the Atlas. Lance works up the courage to ask Allura an important question.
Read MoreThe Prisoner's Dilemma
After taking control of a Galra base on a dark planet, the Paladins follow a distress signal from a missing fleet and make an unsettling discovery.
Read MoreBattle Scars
While floating through the universe searching for signs of a Robeast, the Paladins head toward Olkarion and realize they aren't alone on their journey.
Read MoreThe Grudge
The Paladins make plans to meet with the Atlas, but the reunion is interrupted when the Lions are ambushed by a mysterious adversary.
Read MoreDay Forty-Seven
Pilots Kinkade and Rizavi provide a documentary-style look at both the lighthearted and stressful moments of day-to-day life on the Atlas.
Read MoreKnights of Light (1)
The Paladins travel into an expansive void accessed through Allura's mind, where they encounter frightening spirits and cursed souls.
Read MoreKnights of Light (2)
Traveling further into an abyss of memories, the Paladins make shocking discoveries that could alter their reality forever.
Read MoreUncharted Regions
As Honerva gets closer to creating a catastrophic rift in reality, the Atlas crew races against time to figure out how to locate and stop her.
Read MoreThe Zenith
Confronted by a dark energy like nothing they've faced before, the Paladins must draw on their everlasting bond -- and a few Balmera -- to forge ahead.
Read MoreThe End is the Beginning
Voltron and Honerva come together at the source of all realities in the ultimate battle between good and evil for the survival of the universe.
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