Ron Perlman incarnant Bular (voice)
Épisodes 52
Becoming: Part 1
As a new day dawns in Arcadia, two trolls are locked in an epic battle with major consequences for the human world -- and one human boy in particular.
Lire la suiteBecoming: Part 2
Still reeling from the discovery of the amulet's power, a stunned Jim meets his new mentors and learns he's been tasked with a sacred responsibility.
Lire la suiteWherefore Art Thou, Trollhunter?
Jim and Toby tour Heartstone Trollmarket, where Jim begins his training and the presence of the first human Trollhunter stirs up bitter resentment.
Lire la suiteGnome Your Enemy
While Jim gets a crash course in troll history, big problems -- and a bully -- await him in the human world. What better time for his first mission?
Lire la suiteWaka Chaka!
Jim tries to get closer to Claire on a school field trip to the museum, only to learn that the museum's curator, Ms. Nomura, has an unsettling secret.
Lire la suiteWin Lose or Draal
Jim preps for a high-stakes rematch against Draal, the amulet's seemingly rightful heir. But their animosity gives way to a surprising partnership.
Lire la suiteTo Catch a Changeling
Armed with an ancient troll-hunting tool, Jim and Toby set out to unmask the Changelings living among them. Claire makes Jim a tempting offer.
Lire la suiteAdventures in Trollsitting
While Draal settles into his new digs, Jim volunteers to babysit so he can find out whether Claire's little brother, Enrique, is a Changeling.
Lire la suiteBittersweet Sixteen
Jim's 16th birthday is full of surprises, including the arrival of a terrifying new species of troll that's immune to the effects of sunlight.
Lire la suiteYoung Atlas
Draal gives Jim a troll-made totem to help curb his anxiety about Claire. But Jim's newfound overconfidence leads him to a startling realization.
Lire la suiteRecipe for Disaster
As Claire grows increasingly suspicious, Jim's mom invites Strickler over for dinner, where the tension is so thick, you could cut it with a knife.
Lire la suiteClaire and Present Danger
The Killahead Bridge is complete, but the door to the Darklands still won't open. Jim is forced to tell Claire the truth when she becomes a target.
Lire la suiteThe Battle of Two Bridges
Two fateful battles unfold when Bular and Strickler order Jim to unlock the portal and free Gunmar and his Gumm-Gumm Army from the Darklands.
Lire la suiteReturn of the Trollhunter
Claire gets her first look at Heartstone Trollmarket, and Jim receives a ghostly summons. Elsewhere, Strickler awakens an ancient assassin.
Lire la suiteMudslinging
Jim searches for a way to kill Gunmar so Claire can bring her brother back home. A power-hungry Strickler returns to Arcadia with Angor Rot.
Lire la suiteRoaming Fees May Apply
The heroes launch a dangerous quest to find the first Triumbric Stone. Angor Rot concocts a charm that links Strickler and Barbara's fates.
Lire la suiteBlinky's Day Out
A barely recognizable Blinky experiences the highs and lows of being human. Angor Rot marks Jim for a fate that's worse than death.
Lire la suiteThe Shattered King
The heroes' search for the second Triumbric Stone takes them deep into unfamiliar marshlands. Claire asks Jim to be her dance partner.
Lire la suiteAirheads
Toby and Claire take on a Trollhunter task so Jim can win a Spring King challenge. In the process, they learn to master new weapons.
Lire la suiteWhere Is My Mind?
A horde of pixies descends on Arcadia Oaks High, sending the student body into a tailspin. Angor Rot comes to Jim with a surprising proposal.
Lire la suiteParty Monster
The Changeling posing as Claire's little brother throws a house party for the trolls of Arcadia. Jim and Toby look for a way to take Strickler's ring.
Lire la suiteIt's About Time
Every second counts when Jim turns to a time-stopping Kairosect to snatch Strickler's ring, save his mother and find the second Triumbric Stone.
Lire la suiteWingmen
A troll queen arrives from afar to take AAARRRGGHH!!! back to his homeland, revealing his devastating secret. Strickler asks Jim for protection.
Lire la suiteAngor Management
A reluctant Jim joins forces with Strickler to keep Barbara alive. Gnome Chompsky returns from the Darklands with important news about Enrique.
Lire la suiteA Night to Remember
With Barbara's life hanging in the balance, Jim races to break the spell that bonds her to Strickler. Angor Rot attacks Toby and Claire.
Lire la suiteSomething Rotten This Way Comes
The heroes brace for Angor Rot's inevitable invasion and prepare for the fight of their lives. Jim locates the last Triumbric Stone.
Lire la suiteNew Year's Eve Countdown
Though an epic battle wages across two worlds, all manner of creatures come together to toast the New Year. But only for 10 seconds.
Lire la suiteEscape from the Darklands
With Jim still trapped in the Darklands searching for Enrique, his friends rally to bring him back. But the Troll Tribunal has other ideas.
Lire la suiteSkullcrusher
Claire recruits NotEnrique for a secret mission, while bully Steve stirs up trouble at school. In the Darklands, Jim meets "The Skullcrusher".
Lire la suiteGrand Theft Otto
A familiar foe comes to Jim's aid in the Darklands. Back in Arcadia, Toby's distracting new headgear picks up an important clue.
Lire la suiteKanjigAAARRRGGHH!!!
As Gunmar readies to destroy Jim in the Darklands, Blinky and the gang strike a deal with the Janus Order in their quest to revive an old friend.
Lire la suiteHomecoming
Hope springs from an unlikely source when Gunmar learns that Jim's friends are in the Darklands on a mission to bring him home.
Lire la suiteHiss Hiss, Bang Bang
Now out of the Darklands and readjusting to life in Arcadia, Jim and the team must face the consequences of their risky actions.
Lire la suiteHero with a Thousand Faces
Multiple problems plague a frazzled Jim when his amulet goes on the fritz and Claire invites him to meet her parents at a family barbecue.
Lire la suiteJust Add Water
When an oozy creature shows up in Arcadia, Jim and the gang set out to find it -- while playing parents to two sacks of flour for a school assignment.
Lire la suiteCreepslayerz
In a revealing flashback episode, Otto and Dictatious vie for Gunmar's ear while an increasingly paranoid Steve finds an unlikely ally.
Lire la suiteThe Reckless Club
Señor Uhl sentences Jim and his friends to detention while Queen Usurna gathers evidence of a conspiracy. Draal comes face to face with Gunmar.
Lire la suiteUnbecoming
Facing serious accusations from the Tribunal, Jim gets the chance to see what his life would be like if he'd never found the amulet.
Lire la suiteMistrial and Error
Jim stands trial for unleashing Gunmar while his friends race to clear his name. If convicted, he'll be sent to "The Deep", a dark realm of no return.
Lire la suiteIn the Hall of the Gumm-Gumm King
A monumental loss carries a warning from beyond the grave as Gunmar marches for Heartstone Trollmarket. Can the team pull together to save the day?
Lire la suiteA Night Patroll
With the trolls hiding out in Arcadia, AAARRRGGHH!!! goes undercover to see what Gunmar is up to. A potential rival brings out Jim's jealous side.
Lire la suiteArcadia's Most Wanted
Toby gets caught in the crosshairs when a troll goes missing and the city cracks down on crime. An ancient voice refuses to be silenced.
Lire la suiteBad Coffee
Something strange is brewing at school, where the teachers are more agitated than usual. Claire's illness shows disturbing side effects.
Lire la suiteSo I'm Dating a Sorceress
Toby and Darci ask Jim and Claire on a double date. Gunmar returns from his travels, now armed with the knowledge to bring forth the Eternal Night.
Lire la suiteThe Exorcism of Claire Nunez
While Gunmar searches for the Staff of Avalon, Jim and Toby head into the Shadow Realm to rescue Claire's spirit and return it to her body.
Lire la suiteParental Guidance
When Barbara's art obsession leads to an "aha!" moment, she demands Jim tell her the truth. Dictatious reveals Gunmar's plans to resurrect Angor Rot.
Lire la suiteThe Oath
With the future of two worlds at stake, the team races to find Merlin's Tomb -- and the Staff of Avalon -- before Gunmar can get his hands on it.
Lire la suiteFor the Glory of Merlin
A long-dormant ally shows Jim and his friends what really happened at the Battle of Killahead. Gunmar awakens Morgana, and Angor Rot plots his revenge.
Lire la suiteIn Good Hands
Señor Uhl interrupts an important mission with an awkward ultimatum for Jim: help two new students fit in ... or face a repeat of sophomore year.
Lire la suiteA House Divided
Merlin has a plan to go to war, but it's Jim's choice to make. Blinky and AAARRRGGHH!!! search for allies. Gunmar uses Barbara to get what he wants.
Lire la suiteJimhunters
A greatly changed Jim renews his Trollhunter training but struggles to accept his new reality. Gunmar and Morgana rally the troops for an attack.
Lire la suiteThe Eternal Knight Pt. 1
The Eternal Night covers Arcadia in shadow, leading to a long-awaited showdown between Gunmar and the newly transformed Trollhunter.
Lire la suiteThe Eternal Knight Pt. 2
An epic battle comes to a head in the darkness as Jim and his friends push back against Morgana. But without Merlin, how will they stop her?
Lire la suite