Em uma noite tempestuosa de 1954, seis indivíduos com históricos comprometedores em Washington se reúnem para um jantar na mansão do ostentoso Sr. Boddy. Eles são recebidos pelo mordomo, Wadsworth, que atribui a cada convidado um pseudônimo a fim de proteger suas identidades: Sr. Green, Coronel Mustard, Sra. Peacock, Professor Plum, Srta. Scarlet, e Sra. White. Após o jantar, eles descobrem que foram chamados para conhecer o seu chantageador: o Sr. Boddy, e cada um deles recebe uma arma. Quando o anfitrião aparece morto, o grupo se apavora e procura por pistas para revelar o assassino.
Dois irmãos briguentos são lançados em pleno espaço sideral enquanto jogavam um misterioso jogo que acharam no porão de sua casa velha. Em sua fantástica jornada, eles se juntam a um astronauta perdido e têm que sobreviver a chuva de meteoros, alienígenas hostis parecidos com lagartos, um furioso robô movido a jato e a uma batalha de nave espacial intergaláctica. A não ser que eles terminem o jogo e encontrem o planeta Zathura, eles podem ficar presos no espaço para sempre.
Quando duas crianças encontram e jogam um jogo de tabuleiro mágico, elas soltam um homem preso por décadas - e uma série de perigos que só podem ser detidos ao terminar o jogo.
Um grupo de amigos encontra um antigo jogo de tabuleiro que teria sido feito com os restos mortais de uma bruxa. Eles começam a jogar sem saber que a consequência de uma derrota é a morte.
Jeanne deve restaurar a mansão dos Daguerre, mas seu patriarca é achado morto em um murder party.
O Professional de "Go", O jogador Tae-seok perde seu irmão, depois de perder um jogo de alto risco. Ele é acusado de ter assassinado seu próprio irmão e é trancada na prisão. Ele jura vingança e treina com ferocidade. Após cumprir sua sentença de sete anos, ele entra em contato com os ex-Tricks associados de seu irmão, eremita e jogador mestre cego Jesus e o proprietário do ferro-velho o hábil Mok-Soo, e começar a formular um plano para se vingar de Sal-soo e seus homens. Tae-seok entra lentamente no círculo íntimo de Sal-soo e seu conjunto de jogo, e elimina os homens de Sal-soo, um por um. Mas Sal-soo descobre a verdadeira identidade de Tae-seok e se envolve em um jogo final que vai selar o destino dos dois homens envolvidos.
Two estranged brothers reunite at their missing father's video store to liquidate the property and sell off his assets. As they dig through the store, they find a VCR board game titled 'Beyond the Gates' that holds a connection to their father's disappearance and deadly consequences for anyone who plays it.
O jovem Ivan Drago está empolgado após ter vencido uma competição de inventar o melhor jogo de tabuleiro. Contudo, após receber o prêmio, Ivan é transportado para a fantástica cidade de Zyl, onde ele precisa derrotar o malvado Morodian.
After his engagement ends badly, Josh decides to take advantage of his bachelor-party plans in Ojai, California, with the few friends still willing to join him. Focused on drugs and their own hangups, his self-absorbed friends refuse to confront the elephant in the room and ask Josh how he’s feeling. As welcome and unwelcome guests stop by, Josh will attempt to find some closure over this weekend with the guys.
During a future ice age, dying humanity occupies its remaining time by playing a board game called Quintet. For one small group, this obsession is not enough. They play the game with living pieces, and only the winner survives.
Under the Boardwalk: The Monopoly Story shows how the classic board game has become a worldwide cultural phenomenon and follows the colorful players who come together to compete for the coveted title of Monopoly World Champion.
Kill or be killed is the golden rule of the Game of Death. Sucks for seven millennials who ignored that rule. Now each one's head will explode unless they kill someone. Will they turn on each other to survive, or will this sunny day be the last for the innocent people of their middle-of-nowhere town?
This is a continuation of Friends Games. Now the group of friends realises they have fallen into this game and they are in the second set of game, Kageguchi Sugoroku. Will Katagiri Yuichi find out who led them into this deceptive game between money and friends?
Four strangers struggle to figure out why they matched on Icebreaker, a friend-finding app.
America’s favorite board game, Monopoly, is a love letter to unbridled capitalism and the impulses that make our free-market society tick. Contrary to the folksy legend spread by Parker Brothers, Monopoly’s origin involves a radical feminist and a community of Quakers in Atlantic City. If not for the determination of an economics professor and impassioned anti-monopolist, the real story behind the creation of the game might never have come to light.
Charles, Louis, and Guillaume are three friends who live together as roommates in the same house, where they spend all of their free time still playing the same Farador campaign they began as teenagers; their other friend Paul has recently moved out of the house and abandoned the game to live with his girlfriend. When Charles's sister Kim, who has recently broken up with her longtime Belgian boyfriend Tom after realizing that she might be a lesbian, moves into Paul's vacated room, her presence, and her determination to push her brother to finally take the plunge on his unrealized ambition to write and publish an erotic fantasy novel, upset the group dynamics and force them to make one last push to finally reach the Castle of Farador and end the game.
A girl's discreet attempt to assess her one night stand and his friends takes a deadly turn when she and her roommates host a dinner party where they unknowingly unleash a malevolent force.
When Kris tells Sam Weatherfield, the inventor, about breaking his parent’s window and running away, Sam has Kris play a strange, colorful game called HOOMANIA. As Kris places his piece on the board, he is zapped INSIDE the game, full of life-sized animated characters like the daffy Dodo Bird or the goodie-gobbling sluggards. These crazy creatures, and others, either help or hinder Kris in his race to Mount Wisdom. Through his fantastic adventure, Kris learns the true meaning of “wisdom”.
Scrabble is experiencing a renaissance. The younger generation have rediscovered the game online - through the copyright busting Scrabulous - and they're having night after night on the tiles. Alan Yentob sets out to discover why the word game leaves us spellbound, tracing its surprising history, meeting the American tournament Word Freaks, and paying a visit to the SAS-style training camp that the Nigerian government trains their players at.