Malgré sa paralysie, Jake Sully, un ancien marine immobilisé dans un fauteuil roulant, est resté un combattant au plus profond de son être. Il est recruté pour se rendre à des années-lumière de la Terre, sur Pandora, où de puissants groupes industriels exploitent un minerai rarissime destiné à résoudre la crise énergétique sur Terre. Parce que l'atmosphère de Pandora est toxique pour les humains, ceux-ci ont créé le Programme Avatar, qui permet à des " pilotes " humains de lier leur esprit à un avatar, un corps biologique commandé à distance, capable de survivre dans cette atmosphère létale. Ces avatars sont des hybrides créés génétiquement en croisant l'ADN humain avec celui des Na'vi, les autochtones de Pandora. Sous sa forme d'avatar, Jake peut de nouveau marcher. On lui confie une mission d'infiltration auprès des Na'vi, devenus un obstacle trop conséquent à l'exploitation du précieux minerai. Mais tout va changer lorsque Neytiri, une très belle Na'vi, sauve la vie de Jake...
An unsuspecting, disenchanted man finds himself working as a spy in the dangerous, high-stakes world of corporate espionage. Quickly getting way over-his-head, he teams up with a mysterious femme fatale.
IVème siècle après Jésus-Christ. L’Égypte est sous domination romaine. À Alexandrie, la révolte des Chrétiens gronde. Réfugiée dans la grande Bibliothèque, désormais menacée par la colère des insurgés, la brillante astronome Hypatie tente de préserver les connaissances accumulées depuis des siècles, avec l'aide de ses disciples. Parmi eux, deux hommes se disputent l'amour d'Hypatie : Oreste et le jeune esclave Davus, déchiré entre ses sentiments et la perspective d'être affranchi s'il accepte de rejoindre les Chrétiens, de plus en plus puissants...
Hugo Snyder, expert en arts martiaux et trafiquant d'armes, kidnappe Samuel, Jeffrey et Michael, les trois fils de Samuel Douglas l'agent du FBI qui le poursuit, et les fait enfermer sur son navire. Mais Snyder ignore que les trois garçons ont été initiés par leur grand-père Mori Tanaka aux arts martiaux et à l'Art Ninja. Samuel, Jeffrey et Michael s'évadent de leur cellule et essaient de s'enfuir du bateau en affrontant un par un les ninjas de Snyder.
Josef K wakes up in the morning and finds the police in his room. They tell him that he is on trial but nobody tells him what he is accused of. In order to find out about the reason for this accusation and to protest his innocence, he tries to look behind the façade of the judicial system. But since this remains fruitless, there seems to be no chance for him to escape from this nightmare.
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
Arguing that advertising not only sells things, but also ideas about the world, media scholar Sut Jhally offers a blistering analysis of commercial culture's inability to let go of reactionary gender representations. Jhally's starting point is the breakthrough work of the late sociologist Erving Goffman, whose 1959 book The Presentation of the Self in Everyday Life prefigured the growing field of performance studies. Jhally applies Goffman's analysis of the body in print advertising to hundreds of print ads today, uncovering an astonishing pattern of regressive and destructive gender codes. By looking beyond advertising as a medium that simply sells products, and beyond analyses of gender that tend to focus on either biology or objectification, The Codes of Gender offers important insights into the social construction of masculinity and femininity, the relationship between gender and power, and the everyday performance of cultural norms.
Sometimes, the truth is overridden by self-interest.
Based on documents compiled by leading French philosopher Michel Foucault, this unique and original film charts the gruesome events which took place in a Normandy village in 1835, when a young man, Pierre Rivière, murdered his mother, sister and brother before fleeing to the countryside. With a cast made up of real-life villagers from the area where the events took place, the detailed re-enactments and careful attention to the gestures of their ancestors serve to create an intense and sometimes disturbing atmosphere of hyper-realism. Details of the crime and of the trial that followed are told from varied perspectives, including the written confession of Pierre himself, and form a rich and complex narrative that interrogates the concepts of “truth” and “history”.
Replikas, online chatbots, have trouble determining their place in the world. They share their thoughts with the humans they exchange with. Events unfold from their point of view through real conversations collected on the web.
It's your last day in the office, and you have company.