17 movies

메탈 음악을 듣는 것 외에 뚜렷한 목표나 계획이 없는 조. 이런 그를 못마땅해 하던 여자 친구 베스에게 실연을 당한다. 가슴아파하는 조를 본 친구 에릭과 헝은 자신들이 좋아하는 라이브 롤플레잉 게임장에 조를 데려가 기분 전환할 것을 권유한다. 그곳은 참가자들이 중세 기사, 마법사, 요정 분장을 하고 가짜 검과 무기를 들고 실제 게임의 시나리오대로 게임을 즐기는 장소다. 조는 어느새 전투를 즐기고 있는 자신을 발견하며 친구들과 함께 라이브 롤플레잉 게임을 즐긴다. 한편 마법사 역할의 에릭이 인터넷에서 우연히 구한 마법서로 주문을 외우다가 실수로 진짜 악마 서큐버스를 소환해 버리고 마는데...

대니와 휠러는 '미노타르'라는 에너지 드링크의 홍보사원들이다. 대니는 견인되어가는 차를 몰고 도망가려다 사고를 내고, 법정은 이들에게 감옥에 가든지 아니면 150시간동안 아이들의 멘토가 되어주는 봉사를 하든지 선택할 것을 명령한다. '불굴의 날개(Sturdy Wings)'라는 봉사단체에서 봉사활동을 시작한 이들에게 주어진 임무는 중세놀이에 푹 빠진 16세 소년 오기와 거친 입을 가진 5학년 흑인 소년 로니의 멘토가 되어주는 것. 하지만 봉사활동을 시작한지 얼마되지 않아 대니와 휠은 감옥에 가는 편이 더 나았을 수도 있다는 것을 깨닫는데...

Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local cavern. Robbie loses his mind, and the line between reality and fantasy fuse into a harrowing nightmare.

September 17, 2010

A MODERN MEDIEVAL SAGA, The Wild Hunt tells the story of Erik Magnusson, a young man who decides to follow his estranged girlfriend Evelyn into a medieval re-enactment game when he discovers that she has been seduced by one of the players. As the down-to-earth Erik treks deeper into the game in search of his love, he inadvertently disrupts the delicate balance of the make believe fantasy-land. Passions are unleashed. Rules are broken. Reality and fantasy collide. The good-hearted game turns into a tragedy of mythic proportion... Capturing the culture of costume play and the potentially dangerous intersection of real and made-up worlds, The Wild Hunt is a timely and potent comment on the consuming nature of adopting another identity, even within a game, and the modern yearning for ritual.

Welcome to Monster Camp, the true story about a world where people transform into creatures, heroes, and monsters to escape their daily lives. In the vein of Lord of the Rings, World of Warcraft, and Dungeons and Dragons; these enthusiasts have developed a complicated world to bring their fantasies to life. Romantic relationships are forged between characters. Friendships are destroyed over plot disputes. Characters are slain and never return. But keeping this world alive takes a lot of real world work. And unless someone is willing to take charge, the fantasy may be lost forever.

September 8, 2008

The Dungeon Masters explores the subculture of role-playing games, specifically Dungeons & Dragons, which for over 30 years has offered gamers the chance to escape their mundane lives and participate in a world they might otherwise never experience. Popularity and power are based on creativity and imagination rather than social status or wealth, and success is based not on who you know but on what you do.

May 11, 2017

An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990s – a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever altered.

September 12, 2006

Darkon is an award-winning feature-length documentary film that follows the real-life adventures of the Darkon Wargaming Club in Baltimore, Maryland, a group of fantasy live-action role-playing (LARP) gamers.

June 7, 2004

Über Goober focuses on the often-misunderstood, sometimes-controversial, and always-kind-of-geeky world of Gamers. Director Steve Metze examines several different groups including historical miniature gamers, role-players, and those known simply as "LARPers." The film also explores opposition from religious groups, negative media portrayals, and some of the meanest 'man-on-the-street' interviews ever committed to video. Meet the Gamers, learn their exotic language, see their bizarre rituals, gasp at their semi-authentic costumes, and thrill to the painting techniques on their miniatures!

Every year during summer one of the biggest battles of mankind takes place amidst the hillsides of middle earth. Knights, elves and magicians are fighting orcs and the dark powers. What looks like a scene from Lord of the Rings actually takes place in a field in Germany, where thousands of role players meet to plunge into a fantasy world of their own. More than 250.000 people in Germany regularly make this transition. The documentary accompanies five role players in their daily lives and their parallel ones. Where does their yearning for a shared world of fantasy come from? What does this reveal about our hectic, technological life? Sunday warriors is a film about the passion for playing and the ambition to exceed your limits.

October 7, 2015

Meet Jon Gallagher, a LARPer with Asperger's syndrome, and see how LARPing helps him make friends, learn social skills, get a job, and in many ways, saves his life.

March 22, 2013

Follows two years in the life of Greg Sommer, aka Skull Man, as he builds the Canadian chapter of Box Wars, an international underground movement of cardboard-based combat.

역할극 놀이로 가족의 문제를 해결하려 하는 한 여자의 이야기. 어릴 적 트라우마에 시달리는 가운데 그녀는 지적 장애가 있는 오빠를 역할극을 통해 독립적으로 만들고자 한다. 그녀가 오빠를 다양한 역할과 정체성의 세계로 이끄는 가운데 그녀는 마침내 그녀의 아버지에게 학대당했던 과거를 마주할 용기를 갖게 된다.

May 5, 2012

A documentary about three people with an extraordinary hobby: live Game (LARP). A weekend to be someone else, experience adventure, fight battles, be a child again; recovery from reality and yourself.

A coming of age saga about a 14-year old boy whose life alternates between the medieval fantasy kingdom of Adria and the real world trials of a challenging adolescence.

December 10, 2014

Caught between two worlds, one real and one imagined, three filmmakers have travelled 4000-miles across Europe to understand Live Action Role-Play (LARP), the hobby where these worlds collide. In its essence, LARP is an extension of how you experienced games as a child. When tabletop games grew too big for the board, players put down their dice, picked up their swords, and have been playing make-believe ever since. The culmination of years-old conversations in a local pub, Treasure Trapped is part-documentary, part-road movie; a film that charts the journey of Mike, Al and Nick, as they explore this often misunderstood pastime. Casting a unique look over a worldwide community that is known for its eccentricities, this project aspires to bring the hobby to the masses. Game on!

For some it's a cathartic release, and for others a means of escape, but for everyone who chooses to commit the time and expenses of doing it, Live-Action Role-Playing is addictive fun that allows fully grown adults to engage in the magical realm of make-believe-- a place that, as we all age, becomes increasingly less accessible.

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