Five years after the death of the Emperor of Marmo in the War of Heroes, Parn is now the Free Knight of Lodoss, he and his old allies now famous through the land. However, the Emperor's right-hand-man, Ashram, seeks the Scepter of Domination to re-unify Lodoss under his former leader's banner. Meanwhile, beyond his attempts at conquest lies a more sinister force beginning to set the stage for the resurrection of the goddess of death and destruction...
Louie, a brawny student at the mage's guild, is reluctantly accepted by three girls (Merrill-thief, Genie-fighter, and Melissa-priestess) as a companion for their adventuring party. As the foursome explore ruins, battle dark creatures, and make new friends, they also uncover a sinister plot within the kingdom.
Born in battle, baptized in fire, it's kingdoms have been ravaged by war for thousands of years. Now, an evil stirs, an ancient goddess of destruction awakened by an evil wizard. A party of six is forged to defeat this threat, or die in the attempt. Join Parn, the young fighter, as he leads his warriors into the heart of a land where dragons rule and evil holds sway over the earth. Six swords are now drawn against this darkness. The war for Lodoss has begun!
Dreams begin to haunt Lady Sheru -- dreams of her past life as Pirotesse. Her love, Ashram, is being tormented at the hands of the soul of Barbas posing as their former king, Beld of Marmo. Interpreting this as a plea for help, Sheru searches for a way to save him by entering the chaos realm using the Chaos Ring. Meanwhile, Redon and his friends are called to arms again as ancient creatures begin to appear after being sealed away for centuries. Both their paths will cross once again, and on their shoulders will the fate of Crystania lie.
Two Lodoss-obsessed students attempt to recruit party members so they can put on a Lodoss-themed play at their school festival.