Beginning in a time of relative peace, we follow an ensemble cast of characters as they confront the re-emergence of evil to Middle-earth. From the darkest depths of the Misty Mountains, to the majestic forests of Lindon, to the breathtaking island kingdom of Númenor, to the furthest reaches of the map, these kingdoms and characters will carve out legacies that live on long after they are gone.
37-year-old corporate worker Mikami Satoru is stabbed by a random killer, and is reborn to an alternate world. But he turns out to be reborn a slime! Thrown into this new world with the name Rimuru Tempest, he begins his quest to create a world that’s welcoming to all races. Broken free from ordinary, stale past life, his fresh adventure in a fantasy world as a slime monster with unique abilities begins.
After the party of heroes defeated the Demon King, they restored peace to the land and returned to lives of solitude. Generations pass, and the elven mage Frieren comes face to face with humanity’s mortality. She takes on a new apprentice and promises to fulfill old friends’ dying wishes. Can an elven mind make peace with the nature of life and death? Frieren embarks on her quest to find out.
An extraordinary discovery inspires two human princes and an elven assassin to team up on an epic quest to bring peace to their warring lands.
Off-duty Japan Self-Defense Forces (JSDF) officer and otaku, Youji Itami, is on his way to attend a doujin convention in Ginza, Tokyo when a mysterious portal in the shape of a large gate suddenly appears. From this gate, supernatural creatures and warriors clad in medieval armor emerge, charging through the city, killing and destroying everything in their path. With swift actions, Youji saves as many lives as he can while the rest of the JSDF direct their efforts towards stopping the invasion.
Three months after the attack, Youji has been tasked with leading a special recon team, as part of a JSDF task force, that will be sent to the world beyond the gate—now being referred to as the "Special Region." They must travel into this unknown world in order to learn more about what they are dealing with and attempt to befriend the locals in hopes of creating peaceful ties with the ruling empire.
In a world bursting at the seams with moe monsters and humanoids of the horned sort, which brave heroes will take it upon themselves to review the beastly babes of the red-light district? Can only one be crowned the ultimate title of best girl? Behold the most tantalizing of trials.
"I'm not saving the world. I just kill goblins."
Rumor has it that, in a certain guild in the middle of nowhere, there is an extraordinary man who has climbed all the way to the Silver rank just by killing goblins. At the same guild, a priestess who's just become a new adventurer has formed her first party... and the man who ends up rescuing that party when they get into trouble is none other than the Goblin Slayer.
A door to another world stretches out before a boy who's been brutally bullied all his life. This alternate reality grants him access to all sorts of things, like cheat skills and a portal that lets him travel between his old and new worlds! Can this class loser turn his life around back home...?
A bored young mum steps through a portal and discovers a world of incompetent knights, monks who are incapable of lying, and a race of people intent on firing the cleverest amongst them into the sun.
A young Healer armed with an unpredictable magic guides a runaway Elf in her perilous quest to save the peoples of the Four Lands from an age-old Demon scourge.
Set in a different Tokyo on a different world than ours, the story follows Tokunana, a unit of assembled misfits in the Metropolitan Police Department. Tokunana battles against "Nine" — an organization commiting crimes in their zealous worship of the dragons that once roamed the world.
This is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username "Kuuhaku." They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games.
The mysterious god welcomes the two to Disboard, a world where all forms of conflict are settled through high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party's wager. In this strange land where the very idea of humanity is reduced to child’s play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world.
Fearless, free-spirited Hilda finds new friends, adventure and magical creatures when she leaves her enchanted forest home and journeys to the city.
When a dragon fails to live up to the fearsome standards set for him, his family kicks him out. He embarks on a quest to find a new home but soon finds that life on the road is no place for a cowardly beast of legend. In a fantasy world full of elves, dwarves, and other mythical creatures, the frustrations of house-hunting reach a whole new level.
Meet Keelin, Vladimir and Wilko, also known as The Nightwatch, a secret covenant with only one purpose: fight the evil from the underworld.
Fear, survival, instinct. Thrown into a foreign land with nothing but hazy memories and the knowledge of their name, they can feel only these three emotions resonating deep within their souls. A group of strangers is given no other choice than to accept the only paying job in this game-like world—the role of a soldier in the Reserve Army—and eliminate anything that threatens the peace in their new world, Grimgar.
When all of the stronger candidates join together, those left behind must create a party together to survive: Manato, a charismatic leader and priest; Haruhiro, a nervous thief; Yume, a cheerful hunter; Shihoru, a shy mage; Mogzo, a kind warrior; and Ranta, a rowdy dark knight. Despite its resemblance to one, this is no game—there are no redos or respawns; it is kill or be killed.
It is now up to this ragtag group of unlikely fighters to survive together in a world where life and death are separated only by a fine line.
Oliver is a young priest of that Vasaria order, and a devout servant of his church. He has grown up with legends of a god who dwells on G, a distant island so forbidden that even speaking its name brings certain damnation! When Oliver saves the mute girl Ohiri from slavery, their destinies become intertwined and they set out on a perilous journey to G. Actually a silenced sorceress from the forbidden island, Ohiri is involved in a deadly game of survival that brings her and Oliver face to face with treacherous dark elves, powerful elementals, and a quest filled with plot twists, magic, and wonder.
In a world, where the deities have descended from the heavens lies the town of Orario that features the Dungeon, which contains an assortment of monsters from goblins to dragons. Adventurers slay those monsters and take their shards, which are then used to craft magic items. To become an adventurer, people join groups called Familia. Each of which is named after and serves a resident deity. The adventurers and their attributes and abilities are ranked by level, improved by experience and supervised by their Familia's deity. Bell Cranel, a novice adventurer, is the sole member of the Familia under the goddess Hestia. After being saved by top level adventurer Ais Wallenstein of the Loki Familia, he falls in love with her and decides to improve and become worthy of her attention. All the while mostly unaware that other girls, deities and mortals, also develop feelings for him. Especially Hestia herself.
This is a delightful and heartwarming story about Santa Claus and and the Tonto (fairies) that help him.