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Biografie

Andy Park is the Director of Visual Development at Marvel Studios.

Park has been a prolific artist in the entertainment industry for well over two decades. In the first part of his career, he made a name for himself as a comic book artist, illustrating the top-selling comic book titles Tomb Raider, Excalibur, Weapon X, and Uncanny X-Men, working for companies like Marvel, Image, Dark Horse, and DC Comics.

In the past half of his career, Andy has expanded his artistic repertoire as an art director and concept artist/visual development artist working in the video game, television, and film industries. He was one of the leading concept artists at Sony Computer Entertainment of America on the award-winning God of War video game franchise (God of War 2, God of War 3, God of War: Chains of Olympus, and God of War: Ascension). In 2010, Andy joined Marvel Studios' newly created Visual Development Department to help create the look and feel of the stories and characters of the Marvel Cinematic Universe. He has worked on every single Marvel Studios film since 2010: Captain America: The First Avenger, Thor, The Avengers, Iron Man 3, Thor: The Dark World, Captain America: Winter Soldier, Guardians of the Galaxy, Avengers: The Age of Ultron, Ant-Man, Captain America: Civil War, Dr. Strange, Black Panther, Avengers: Infinity War, Captain Marvel, and Avengers: Endgame. In 2015, Andy became the Director of Visual Development, leading the department and team of artists on several movies and projects, including Guardians of the Galaxy Vol. 2, Thor: Ragnarok, Ant-Man and the Wasp, Captain Marvel, Black Widow, WandaVision, Shang-Chi and the Legend of the Ten Rings, and Thor: Love and Thunder. 

Andy Park is the Director of Visual Development at Marvel Studios.

Park has been a prolific artist in the entertainment industry for well over two decades. In the first part of his career, he made a name for himself as a comic book artist, illustrating the top-selling comic book titles Tomb Raider, Excalibur, Weapon X, and Uncanny X-Men, working for companies like Marvel, Image, Dark Horse, and DC Comics.

In the past half of his career, Andy has expanded his artistic repertoire as an art director and concept artist/visual development artist working in the video game, television, and film industries. He was one of the leading concept artists at Sony Computer Entertainment of America on the award-winning God of War video game franchise (God of War 2, God of War 3, God of War: Chains of Olympus, and God of War: Ascension). In 2010, Andy joined Marvel Studios' newly created Visual Development Department to help create the look and feel of the stories and characters of the Marvel Cinematic Universe. He has worked on every single Marvel Studios film since 2010: Captain America: The First Avenger, Thor, The Avengers, Iron Man 3, Thor: The Dark World, Captain America: Winter Soldier, Guardians of the Galaxy, Avengers: The Age of Ultron, Ant-Man, Captain America: Civil War, Dr. Strange, Black Panther, Avengers: Infinity War, Captain Marvel, and Avengers: Endgame. In 2015, Andy became the Director of Visual Development, leading the department and team of artists on several movies and projects, including Guardians of the Galaxy Vol. 2, Thor: Ragnarok, Ant-Man and the Wasp, Captain Marvel, Black Widow, WandaVision, Shang-Chi and the Legend of the Ten Rings, and Thor: Love and Thunder. 

Scénografie

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Vizuální efekty

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Herec

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