Épisodes 20
The Blood Moon
Arin and Sora investigate a mysterious break-in at the junkyard while a sleep-deprived Lloyd suffers from stress dreams about warriors wearing masks.
Lire la suiteShattered Dreams
The Ninja interrogate a shifty shopkeeper about a stolen mallet. Could the ancient tool be connected to the Cloud Kingdom archives — and Lloyd's visions?
Lire la suiteBeyond the Phantasm Cave
A metal gate. A teacher. And a direction...? Lloyd experiences a vision from the Source Dragons that sends the Ninja on a righteous but unclear quest.
Lire la suiteForce from the East
To meet the legendary teacher from Lloyd's visions, the Ninja must pass a series of tests. But will the ancient master live up to their expectations?
Lire la suiteThe Spell at the Waterfall
The Ninja begin their training to defeat the Forbidden Five, but Wyldfyre feels left behind. Bonzle reveals an unexpected connection.
Lire la suiteTo Mysterium
Bonzle and her team set out to search for a certain sorceress, but first they'll need a map. Meanwhile, Arin struggles with his Spinjitzu training.
Lire la suiteFugitives from Madness
With the Blood Moon looming, Bonzle asks her eccentric creator for help while the Ninja have one last chance to master the Rising Dragon technique.
Lire la suiteSecrets of the Wyldness
The Ninja head to the Wyldness, where they must confront Lord Ras — whether they're ready or not. Sorceress reveals her plan for keeping Bonzle safe.
Lire la suiteThe Forest of Spirits
Sorceress searches the storehouse for a spell to rescue Bonzle while Arin intercepts a special package. Then, the remaining Ninja infiltrate the ritual.
Lire la suiteRising Ninja
With the sacrifices, spell and Blood Moon in his control, Lord Ras has everything he needs to unleash the Forbidden Five — unless the Ninja can act fast!
Lire la suiteThe Shape of Motion
While searching for his parents, Arin and the Ninja rescue a baby dragon, uncovering a new mystery and mission for the team.
Lire la suiteThe Ninja reach the gateway to the Tournament of Sources only to discover they have not been invited, they break into the City of Temples to earn their entry as Kai and Bonzle evade the remaining Forbidden Five as they try to escape the Nether-Space.
Lire la suiteAfter earning invitations to the Tournament of Sources, the Ninja attend a banquet for Elemental Masters with friendly faces and old enemies, and Lloyd confronts a familiar face from his vision.
Lire la suiteInside the Maze
Arin continues his investigation into the missing horns but makes time for Frak, who Sora suspects is working for Ras and Nya's first match pits her against Jay, still with no memory of their past.
Lire la suiteUnited We Fall
In her match against Cinder, Wyldfyre's temper proves a liability in and out of the arena, and in order to stay in the Tournament, the Ninja invoke an ancient rule that requires them to compete in a race outside of Temple City.
Lire la suiteTruth and Lies
Arin grapples with Ras's accusation that Master Wu caused the Merge while the Ninja complete the Temple Race and win their way back into the Tournament.
Lire la suiteThe Sword Shatters
Arin follows a lead in his investigation of the missing horns to the Temple City Museum; a tour from Roby reveals a deeper connection between the Tournament and Source Dragons.
Lire la suiteClues and Suspects
Roby and Bleckt visit an injured Lloyd to complete the transfer of Zeatrix's powers; Arin links Bleckt to a clue in his investigation and follows him back to a secret office, where Wyldfyre has an idea to uncover his plans.
Lire la suiteThe Final Game
Arin learns a devastating secret about the Merge and confronts Lloyd as Cole stays behind to protect the dragon horns. Sora faces off against Nokt, and Wyldfyre is too late to stop the manipulation of the games.
Lire la suiteElements of Betrayal
Arin, Zane, and Cole make a shocking discovery in the Monastery of Gates as they defend the Dragon Horns; the depowered Elemental Masters clash with the Wolf Mask army.
Lire la suite