Season 1 (2023)
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Episodes 33
The Color of the Sky in Your World
On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...
Read MoreNot in the Cards
The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.
Read MoreAwesome Toybox
Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.
Read MoreBringing Back Psychonauts
The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.
Read MoreYou’re Public Now
Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.
Read MoreCreative Promises
Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.
Read MoreWe’ll Know Where It Is
It's a surprising day at the studio as a beloved team member shares personal news.
Read MoreA Couple Years of a Lot of Work
The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.
Read MoreBittersweet Gravity
James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.
Read MoreNot Doing the Typical
Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.
Read MoreAmnesia Fortnight
It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.
Read MoreI Made a Game
Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.
Read MoreSurface Tension
Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.
Read MoreHard to Get Old
Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.
Read MoreWritten into a Corner
A new art director is hired to help smooth out the relationship between the art and design teams.
Read MoreThe Heart of Double Fine
Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.
Read MoreWhat Good Looks Like
Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.
Read MoreI Want More of That
A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.
Read MoreBrainstormed Out
Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.
Read MoreMuch More Drastic Things
With time and money running out, Zak struggles to find the path forward.
Read MoreQuite an Adventure
The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.
Read MoreAlways be Closing
Tim struggles to balance his new role as project leader amongst a team of strong personalities.
Read MoreBest Teeth
The team wraps up their playable demo and has a blast showing the game off to the public for the first time.
Read MoreA Different Beast
Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.
Read MoreThe Amnesia Fortnight Movie
Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.
Read MoreVillians of Crunch Mode
Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.
Read MoreYou Have a Resume?
Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.
Read MoreIt’s Looking Grim
As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.
Read MoreMaking the Best of It
Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.
Read MoreThe Journey They’ve Been On
The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.
Read MoreWe Wrote It Down
Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.
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