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dkl070418
Member since February 2019
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Since she was very young, Kasumi Toyama has always been searching for the "Star Beat", a sparkling and exciting sound she heard while looking up at the night sky. Just after getting into high school, Kasumi comes across a "star-shaped guitar" in the storage area of an old pawn shop. Feeling a rush and excitement she has never felt before, Kasumi teams up with four other girls and embarks on a journey to seek out the shiny place. We promise to perform a live here!
Sora, a young girl from Japan, comes to America in search of her dream. She wants, with all her heart, to be a member of the famous Kaleido Stage, a combination of musicals, acrobatics and magical effects. With the help of her friends, she struggles to make this dream come true.
Born into a world 1000 years in our future, Saki and her friends live in utopia. Not only is their idyllic community overflowing with resources, but technology is obsolete, thanks to a magical power that grants the ability to materialize anything. However, when Saki discovers a lost artifact, the facade is shattered! Faced with a startling truth about their town, Saki and her companions face dangers they never knew existed, and their choices may change the fate of everyone.
When Yumi Fukuzawa entered the Lillian Girls' Academy, a prestigious all-girls Catholic school in Tokyo, she never imagined she would catch the eye of beautiful and demure Sachiko Ogasawara, one of the school's most popular students. Now Sachiko has offered to be Yumi's soeur, her "sister" and guide for all her years at the academy. The whole idea has Yumi completely flustered—after all, they hardly know each other!
The entire campus is abuzz with rumors about the two of them, but Yumi is conflicted over accepting Sachiko's offer. While she admires Sachiko, being her soeur would also mean constantly being at the center of the entire school's attention!
Honnouji Academy is forcefully ruled by the iron-fisted control of its student council and its president, Satsuki Kiryuuin. Transfer student, Ryuuko Matoi, arrives on campus carrying a giant sword, that is actually half of a scissor. She is looking for the woman who holds the other half of her sword who killed her father. It is said that Satsuki Kiryuuin knows the identity of the killer but when Ryuuko confronts her she is beaten by the student council and their powerful "goku uniforms" whom she cannot match in strength. However, once Ryuuko receives her own "Kamui" by the name of Senketsu , the odds are lifted in her favor.
The war is over, and Violet Evergarden needs a job. Scarred and emotionless, she takes a job as a letter writer to understand herself and her past.
Arata Kaizaki (27) quit the job he landed after graduation in only three months. His life did not go well after that. Now his parents are threatening to stop sending money, and want him to come back to the country. He has no friend or girlfriend to share his troubles with...as he hits rock bottom a strange man named Ryou Yoake appears. He invites Arata to join a societal rehabilitation program for NEETs called ReLife. This program uses a mysterious drug to make him look younger, and sends him back to high school for a year...
The year is 1991 and 6th grader Yaguchi Haruo only has video games to live for. He's not popular in school and he's neither handsome, funny, nice nor even friendly. The only thing he has going for him is that he is good at video games. One day at the local arcade, he plays Oono Akira, a fellow classmate but who's popular, smart, pretty and a rich girl that absolutely destroys him at Street Fighter II. Not only does he lose to her 30 times in a row, he can’t beat her at any game. Haruo can’t seem to shake Akira off as she follows him from arcade to arcade everyday after school and beats him every time. As weird as it sounds, the odd couple begins a strange bond and friendship.
Scenery that we have never seen. Sounds that we have never heard. Scent that we have never smelled. Food that we have never tasted. And the surge of emotion that we have never experienced. This is the expedition of recollecting the pieces torn apart and sensation left alone. When we reach that place, what will we think? Howling, 40 degree angle. Raging, 50 degree angle. Shouting, 60 degree angle. A wilderness beyond the heavy sea. The furthest south, far from civilization. At the top of the Earth. We will find lights through the girls' eyes to live tomorrow.
Nearly half the population of Sakurada, a small town near the Pacific Ocean, has some sort of unique power. These powers range from being able to enter the mind of a cat, to resetting the world back to a certain point in time in the past. There is a group known as the "Kanrikyoku" that controls and monitors the use of these powers. Asai Kei and Haruki Misora work for their school’s club called "Houshi" club, which execute any missions received from the Kanrikyoku. Misora has the ability to reset the world 3 days. This means that all events and any memory of the past 3 days that "could have" happened, never happened. Kei has the ability to "remember" the past. Even after Misora uses her powers to reset the world back 3 days, Kei will retain those 3 days in his memory. Combining their powers, these two solve missions issued by the Kanrikyoku.
How does the world look in your eyes? Papika and Cocona, the heroines of the story, hold the keys to open the door. When the two girls meet, their adventures in a different time and different overlapping dimension called "Pure Illusion" begin. Many things in Pure Illusion will stand in the girls' way on their search for the mysterious crystal called the "Shard of Mimi," an item that is said to grant any wish. However, when the girls find themselves in danger, the Shard of Mimi shines, and they are able to transform.
During recess, Olivia, a foreign transfer student who doesn't know English, plays a game of "look-the-other-way" with Hanako Honda, a loud-mouthed airhead. Their rowdy behavior spurs the ire of Kasumi Nomura, a deadpan loner constantly teased by her older sister for her tendency to lose games. Not willing to compete, Kasumi declines Olivia's offer to join the fun, but eventually gets involved anyway and dispenses her own brand of mischief. Soon, a strange friendship blossoms between the peculiar trio, and they decide to form the "Pastime Club," where they are free to resume their daily hijinks.
Whether it be failing to learn English, trying desperately to become popular, or getting caught by teachers at the wrong time, school life will never be boring when these girls are up to their hilarious antics.
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