Episodi 13
Previsioni a 5 giorni / Il ballo del destino / Handman
Freakazoid does the weather, rescues a hostage high-school dance and loses a sidekick to marriage.
Leggi di piùCandle Jack / Toby Danger nella scommessa del giorno del giudizio / Lobe
Freakazoid rescues campers from a monster and narrowly escapes a lobotomy. Toby Danger must stop Dr. Sin.
Leggi di piùMo-Ron / Operazione fogna / La grande domanda / Le leggende chi pranza
A forgetful alien tries to recall his message for mankind, Lord Bravery's first act as a superhero hopeful turns out to be a problem, aliens circles the Earth in hopes of finding an answer to the eternal question of the universe and elderly superheroes dine and recall their glory days.
Leggi di piùIl suo nome è Fanboy / Gnomi del prato: Capitolo IV - Divertimento al sole / Parlando in francese
In the first segment (And Fanboy is his Name), an pudgy teenager calling himself Fanboy tries to become Freakazoid's sidekick. The second segment deals with the story of 4 gnomes, who after causing mischief for vikings many years in the past, are turned to stone by day, but come to life at night to help mankind. The final segment (Frenching with Freakazoid) has our hero teaching French to the audience.
Leggi di piùA rabid dog-like creature becomes Freak's new sidekick; Lord Bravery fights bureaucracy over his name; Fan Boy rhapsodizes over his quest for Spock's autograph; Freak teaches Norwegian.
Leggi di piùIl circuito integrato (1ª parte)
Jack Valenti hosts the story of how Freakazoid got his powers and the promise of seeing a grown man wrestle a bear.
Leggi di piùIl circuito integrato (2ª parte) / La storia di Freakazoid
The conclusion to the story of Freak's origins. A vortex sucks Freak into the past.
Leggi di piùHot Rods da Neck / Il tempo per la malvagità / Il negozio di giocattoli Freakmobile
Freak foils a plot to use robotic cars to steal nuclear weapons. The Huntsman goes in search of crime.
Leggi di piùProblemi di censura / Fatman e Boy Blubber / La condanna / Falso allarme
In order to provide a more calming effect to today's rather violent cartoons, the network censors initiate 'Relax-o-Vision.' The process projects peaceful scenes of tranquility over more violent parts of the day's cartoon. Freakzoid tolerates the interference with his show, until he finally decides to take matters into his own hands against the censors.
Leggi di piùLa rapina natalizia / La nuvola misteriosa
Freak goes Christmas shopping and searches for the answer to a mysterious cloud which seems to be turning people into zombies.
Leggi di piùLa prossima volta telefonami / Nerdator
The cartoon is cut short when the show's lazy writers decide to end the episode early to show more 'Animaniacs' reruns. However, Steven Spielberg won't stand for it, and unleashes his vision to finish the cartoon right. Dexter Douglas soon meets a strange alien named Mo-Ron, who becomes lost from his alien friends. Dexter helps Mo-Ron phone home, and soon all is well-that is, until the long distance charges roll in.
Leggi di piùLa casa di Freakazoid / Fogna o dopo
Freak must rescue a werewolf from his cursed state, and delve into the sewers after a pack of jewel thieves led by the Cobra Queen.
Leggi di piùL'ira di Guitierrez
This episode involves Armondo Guitierrez, whose company created the Pinnacle microchip that turned Dexter Douglas into Freakazoid (gasp!). After using an internet connection and special series of keystrokes, Guttierrez escapes into cyberspace, and begins to mess things up for Freakazoid. After traveling into cyberspace, Freakazoid meets a new and improved Armondo. After a wrist-timer is wired to his wrist, Freakazoid has one hour to go through the game 'Amazing Castle's to find the key to unlock it, otherwise he will be deleted.
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