Episodes 13

Freakazoid does the weather, rescues a hostage high-school dance and loses a sidekick to marriage.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

Freakazoid rescues campers from a monster and narrowly escapes a lobotomy. Toby Danger must stop Dr. Sin.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

A forgetful alien tries to recall his message for mankind, Lord Bravery's first act as a superhero hopeful turns out to be a problem, aliens circles the Earth in hopes of finding an answer to the eternal question of the universe and elderly superheroes dine and recall their glory days.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

In the first segment (And Fanboy is his Name), an pudgy teenager calling himself Fanboy tries to become Freakazoid's sidekick. The second segment deals with the story of 4 gnomes, who after causing mischief for vikings many years in the past, are turned to stone by day, but come to life at night to help mankind. The final segment (Frenching with Freakazoid) has our hero teaching French to the audience.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

A rabid dog-like creature becomes Freak's new sidekick; Lord Bravery fights bureaucracy over his name; Fan Boy rhapsodizes over his quest for Spock's autograph; Freak teaches Norwegian.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

6

Il circuito integrato (1ª parte)

83%
4 November 199522m

Jack Valenti hosts the story of how Freakazoid got his powers and the promise of seeing a grown man wrestle a bear.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

The conclusion to the story of Freak's origins. A vortex sucks Freak into the past.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

Freak foils a plot to use robotic cars to steal nuclear weapons. The Huntsman goes in search of crime.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

In order to provide a more calming effect to today's rather violent cartoons, the network censors initiate 'Relax-o-Vision.' The process projects peaceful scenes of tranquility over more violent parts of the day's cartoon. Freakzoid tolerates the interference with his show, until he finally decides to take matters into his own hands against the censors.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

10

La rapina natalizia / La nuvola misteriosa

80%
16 Desember 199522m

Freak goes Christmas shopping and searches for the answer to a mysterious cloud which seems to be turning people into zombies.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

11

La prossima volta telefonami / Nerdator

80%
3 Februarie 199622m

The cartoon is cut short when the show's lazy writers decide to end the episode early to show more 'Animaniacs' reruns. However, Steven Spielberg won't stand for it, and unleashes his vision to finish the cartoon right. Dexter Douglas soon meets a strange alien named Mo-Ron, who becomes lost from his alien friends. Dexter helps Mo-Ron phone home, and soon all is well-that is, until the long distance charges roll in.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

12

La casa di Freakazoid / Fogna o dopo

80%
10 Februarie 199622m

Freak must rescue a werewolf from his cursed state, and delve into the sewers after a pack of jewel thieves led by the Cobra Queen.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

13

L'ira di Guitierrez

80%
Season Finale
17 Februarie 199622m

This episode involves Armondo Guitierrez, whose company created the Pinnacle microchip that turned Dexter Douglas into Freakazoid (gasp!). After using an internet connection and special series of keystrokes, Guttierrez escapes into cyberspace, and begins to mess things up for Freakazoid. After traveling into cyberspace, Freakazoid meets a new and improved Armondo. After a wrist-timer is wired to his wrist, Freakazoid has one hour to go through the game 'Amazing Castle's to find the key to unlock it, otherwise he will be deleted.

Lees meer

You need to be logged in to continue. Click here to login or here to sign up.

Terug boontoe

You need to be logged in to continue. Click here to login or here to sign up.

Kan ’n rolprent of TV-program nie vind nie? Teken aan om dit te skep.

Globaal

s fokus op soekbalk
p open profielkieslys
esc sluit ’n oop venster
? open sneltoetsvenster

Op mediablaaie

b gaan terug (na ouer waar van toepassing)
e gaan na wysigblad

Op TV-seisoenblaaie

(regterpyl) gaan na volgende seisoen
(linkerpyl) gaan na vorige seisoen

Op TV-episodeblaaie

(regterpyl) gaan na volgende episode
(linkerpyl) gaan na vorige episode

Op alle beeldblaaie

a open beeldtoevoegvenster

Op alle wysigingsblaaie

t open vertaalkieser
ctrl+ s dien form in

Op besprekingsblaaie

n skep nuwe bespreking
w tokkel kykstatus
p tokkel openbaar/privaat
c tokkel maak oop/toe
a open aktiwiteit
r reageer op bespreking
l gaan na laaste reaksie
ctrl+ enter dien u boodskap in
(regterpyl) volgende blad
(linkerpyl) vorige blad

Instellings

Wil u hierdie item gradeer of tot ’n lys toevoeg?

Teken aan